Lucky joker 100 slot bonus lucky joker 100 slot bonus.
Jokers
Jokers are special cards that underpin the gameplay of Baratro. Rather than being played in a deck with regular cards, Jokers are purchased in the shop and sometimes stored in a special slot for Jokers until the player sells or discards them. Typically, players start the game with five slots for Jokers, but can lose or buy slots under certain circumstances. Jokers have unique effects that interact with each other, and a powerful combination of Jokers is usually required for a player to beat Hi-Ari's blinds.
As of update 1. 0. 1G-Full, there are 150 Jokers of varying rarities, of which 105 are unlocked from the start and 45 can be unlocked under certain conditions.
Contents
- 1 Modifiers
- 2 Rarity
- 3 Key Joker Conditions
- 4 List of Jokers
Modifiers [ ]
Some publications featured in the collection.
Jokers can be improved by one of four different publications, which increase their cost in the shop but add additional effects:
- Basic (standard card)
- Foil (+50 chips)
- Holographic (+10 chips)
- Polychrome (x1.)
- Negative (adds one joker slot)
At higher speeds, jokers can also appear with permanent, lost, and/or rental stickers.
Rarities [ ]
Jokers come in four rarities that indicate their chances of appearing in this circulation: Common (61 jokers), Uncommon (64 jokers), Rare (20 jokers), Legendary (5 jokers). In general, jobs with higher rarity may be more powerful, but if a joker has no direct analogue with a higher rarity, it is hard to tell if it is "better".
When a joker appears by chance, there is a 70% chance that a normal joker will drop, a 25% chance that an uncommon will drop, and a 5% chance that a rare will drop. The Legendary Joker can only come from the "Spectrum of Soul" cards.
Important Joker Terms [ ]
There are some important terms for the Joker that are crucial to understanding its effect:
- When Hidden: The effect works when the card is hidden. The effect does not occur if the card has been played but not typed, is not included in the poker hand, or is a debuffed boss blind.
- Contains: The hand contains the reference hand. For example, a Troik a-kind "contains" a pair even though it is considered a 3 of a kind. A Four of a Kind played with five cards of the same suit "contains" a flush and triggers the effect of a Flush Joker. More information on which hands contain other hands can be found in the information about the hands in the game. Of note, a Four is not considered to "contain" a Two Pair.
- "Poker hand is a pair" means that the entire hand is an even number, and the played card does not mean a hand with a maximum rank or higher.
- The effect is activated when the jealousy is selected when selected. If the curtain comes off, it will not be turned on.
- Inside the deck: The effect is based on the remaining cards of the deck, not the hand, the played card, or the discarded card.
- Absolute deck: Refer to all cards regardless of draw, play, discard, or hand, and give some relevance to the entire deck.
- Add: Add a card to the deck.
- Elimination: Send a motivated card. If the joker is destroyed, you will not receive any money or prizes when resold.
- Create: Create a specific card to resemble the card, whether it is a consumer cloth or a joker. This effect requires a space, and the space must be borrowed.
- Purchase: (Usually) with a permanent effect on motivated cards. In principle, it is applied to an effective joker, but does not apply every time like a hiker.
- Ritrigar: This joker recovers the card score under certain conditions specified by the joker. This auxiliary point activates all effects that occur at the time of this card, covering the effects of other jokers, upgrades, editions, seals (excluding reddish stickers), and chips of the card itself.
- Debuff: This joker and its newspapers are no longer likely to turn on. Protect your perfect selling price (Swashbuckler/ Temperance/ Others still can be applied). There is still a possibility that random effects such as wheel of Fortune may be applied, but the Boss Crimson Heart is not applied.
(For more information, see the "Activated type" and "Activation order" section)
List of Jokers [ ]
Available Wild is displayed as "un detected" in the player's collection. Most of the locked jokers in the collection indicate the conditions for unlocking. There are five hidden jokers that cannot be purchased at the shop. These are unlocked by obtaining the Soul Spector Card. For each joker, more detailed information, including interactions and exceptions, can be viewed on the corresponding joker page.
In the table below, the image of the joker is indicated by the appropriate symbol:
+C Chip Joker | +M Kosei Joker | XM multiplication joker | + + Chips and additional mult i-joker |
!! Catchy joker | Treat Joker again | +Joker Store |
Nr | Joker | effect | price | Rarity | Unlock condition | type | action |
---|---|---|---|---|---|---|---|
1 | Mischievous | +4 majority | $ 2 | Ordinary | Can be used from the beginning. | +m | Immortal. |
2 | Greedy joker | If you play with a card with a dormitory, give a +3 cradle when typing glasses. | $ 5 | Ordinary | Can be used from the beginning. | +m | At the time of glasses |
3 | Randy Joker | The card played in the heart suit gives a +3 cradle when typing glasses. | $ 5 | Ordinary | Can be used from the beginning. | +m | At the time of glasses |
4 | Angry Joker | A card played in a peak suit gives a +3 cradle when typing glasses. | $ 5 | Ordinary | Can be used from the beginning. | +m | At the time of glasses |
5 | Glorious Joker | A playing card with a club's suite, and when you wear glasses, you will be +3. | $ 5 | Ordinary | Can be used from the beginning. | +m | At the time of glasses |
6 | Mary Joker | +8 multi at hand | $ 3 | Ordinary | Can be used from the beginning. | +m | Immortal. |
7 | Bend the joker | If there are three similar types in your hand,+12 multi | $ 4 | Ordinary | Can be used from the beginning. | +m | Immortal. |
8 | Crazy galloger | If the hand is played and the two pairs are included,+10 multi | $ 4 | Ordinary | Can be used from the beginning. | +m | Immortal. |
9 | Crazy galloger | If played on a piece, it will be+12. | $ 4 | Ordinary | Can be used from the beginning. | +m | Immortal. |
10 | Jocke r-POP | If the hand is played in a flash,+10 multi | $ 4 | Ordinary | Can be used from the beginning. | +m | Immortal. |
11 | Cunning joker | In the case of pairs, chip +50 | $ 3 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
12 | A traitor's joker. | If 3 falls on the hand,+100 chips | $ 4 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
13 | Cunning joker | If the hand is played and contains two pairs,+80 chips | $ 4 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
14 | An insidious joker | If you play with a sheet,+100 chips. | $ 4 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
15 | Cunning joker | Includes+80 chips and flash when the hand is played | $ 4 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
16 | Snow jacket | If your hand is 3 or less,+20 multi. | $ 5 | Ordinary | Can be used from the beginning. | +m | Immortal. |
17 | Joker stencil | X1 Multi for each free joker slot. Including joker stencil (currently X1 multi) | $ 8 | rare | Can be used from the beginning. | XM | Immortal. |
18 | Four fingers | All flashes and play are possible with 4 pieces | $ 7 | rare | Can be used from the beginning. | !! | N/A |
19 | Pantomime | Repeat all the skills in your hand | $ 5 | rare | Can be used from the beginning. | . | Hand |
20 | Credit card | Up to $ 20 | $ 1 | Ordinary | Can be used from the beginning. | +$ | N/A |
21 | Ceremony Dagger | When the "blind" is selected, the right joker will be destroyed and twice the cost of selling this animation will be added forever (currently +0 animation). | $ 6 | rare | Can be used from the beginning. | +m | Immortal. |
22 | banner | Remaining excrement +30 chips | $ 5 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
23 | Mystic top | +15 Anime remaining discount 0 | $ 5 | Ordinary | Can be used from the beginning. | +m | Immortal. |
24 | Marble Joker | If BLIND is selected, add one stone card to a stack. | $ 6 | rare | Can be used from the beginning. | !! | N/A |
25 | Loyalty card | 6 Each hand play is x4 multi, 5 remaining hands | $ 5 | rare | Can be used from the beginning. | XM | Immortal. |
26 | 8 balls | If you throw it, a tarot card will appear with a quarter probability. | $ 5 | Ordinary | Can be used from the beginning. | !! | At the time of glasses |
27 | Input mistake | +? Many | $ 4 | Ordinary | Can be used from the beginning. | +m | Immortal. |
28 | Twilight | Magan all the cards played on the last hand of the round. | $ 5 | rare | Can be used from the beginning. | . | At the time of glasses |
29 | Raise dofist | Add twice as much as the lowest card in your hand. | $ 5 | Ordinary | Can be used from the beginning. | +m | Hand |
30 | Clown chaos | Lilor 1 free per store | $ 4 | Ordinary | Can be used from the beginning. | !! | N/A |
31 | Fibonacci | If either ace, 2, 3, 5, or 8 is played, give +8 multi when rolling. | $ 8 | rare | Can be used from the beginning. | +m | At the time of glasses |
32 | Steel joker | Return x0, 2 mult per full deck (currently X1 MULT) | $ 7 | rare | Can be used from the beginning. (If there is no Steel card on the deck, it will not be displayed in the shop). | XM | Immortal. |
33 | Scary face | If you put the played picture card in your pocket, chip +30 | $ 4 | Ordinary | Can be used from the beginning. | +C. | At the time of glasses |
34 | Abstract joker | +3mULT per joke card (now+0mULT) | $ 4 | Ordinary | Can be used from the beginning. | +m | Immortal. |
35 | Deferred compensation | If you did not use the slow by the end of the round, you will get $ 2 per slow. | $ 4 | Ordinary | Can be used from the beginning. | +$ | N/A |
36 | hack | R e-attack each time you play 2, 3, 4, 5 turns. | $ 6 | rare | Can be used from the beginning. | . | At the time of glasses |
37 | Pallidria | All cards are ostensible | $ 5 | rare | Can be used from the beginning. | !! | N/A |
38 | Gro Michelle | +Destroy with a sixth probability at the end of the round. | $ 5 | Ordinary | Can be used from the beginning. | +m | Immortal. |
39 | Even Steven | The eve n-ranked card gives a +4 magnification at the time of scoring (10, 8, 6, 4, 2) | $ 4 | Ordinary | Can be used from the beginning. | +m | At the time of glasses |
40 | Strange Todd | The od d-ranked card gives +31 chips to the score (A, 9, 7, 5, 3) | $ 4 | Ordinary | Can be used from the beginning. | +C. | At the time of glasses |
41 | scientist | If you play an ace, you will get +20 chips and +4 multi. | $ 4 | Ordinary | Can be used from the beginning. | + + | At the time of glasses |
42 | Business card | Played picture cards are $ 2 with a half probability of putting them in their pockets. | $ 4 | Ordinary | Can be used from the beginning. | +$ | At the time of glasses |
43 | Supernova | Add the number of times you play the poker hand in this turn to MULT. | $ 5 | Ordinary | Can be used from the beginning. | +m | Immortal. |
44 | Take a bus | This joker gets +1 cartoon for every consecutive hand played with no closed face cards (currently +0 cartoon). | $ 6 | Ordinary | Can be used from the beginning. | +m | Mixed |
45 | Galactic Joker | Expands your poker hand range 1 in 4 times | $ 5 | rare | Can be used from the beginning. | !! | Played |
46 | Testicle | Subtract $3 from the selling price at the end of the round | $ 4 | Ordinary | Can be used from the beginning. | +$ | N/A |
47 | Robber | If a blind is selected, your hand gets +3 and all cards become dim. | $ 6 | rare | Can be used from the beginning. | !! | N/A |
48 | Dark Board | X3 cartoon, if all cards are in hand: Blame or Cross | $ 6 | rare | Can be used from the beginning. | XM | Immortal. |
49 | Runner | Receive +15 chips if the hand played is a straight (+0 chips in real time) | $ 5 | Ordinary | Can be used from the beginning. | +C. | Mixed |
50 | Ice Cream | +100 chip s-5 chips/hand | $ 5 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
51 | DNA | If you only have 1 card in hand that round, add a durable copy to your deck and add it to your hand | $ 8 | Rare | Can be used from the beginning. | !! | Played |
52 | Splash | Played cards count towards your score | $ 3 | Ordinary | Can be used from the beginning. | !! | N/A |
53 | Blue Joker | +2 chips for each other card in the deck (+104 chips at this point) | $ 5 | Ordinary | Can be used from the beginning. | +C. | Immortal. |
54 | Sixth Sense | If you have at least one 6 in your opening hand for the round, kill it and model a range card (must be a room). | $ 6 | rare | Can be used from the beginning. | !! | N/A |
55 | Pleiades | This joker receives X0, 1 Mult each time a planet card is applied (X1 Mult in real time). | $ 6 | rare | Can be used from the beginning. | XM | Immortal. |
56 | Walker | For every card played, you get +5 chips when scoring every day. | $ 5 | rare | Can be used from the beginning. | +C. | At the time of glasses |
57 | Faceless Prankster | Earn $5 when you discard 3 or more face cards at the same time. | $ 4 | Ordinary | Can be used from the beginning. | +$ | On reset |
58 | Green Joker | +1 mark per hand -+1 mark per roll (+0 marks in real time) | $ 4 | Ordinary | Can be used from the beginning. | +m | Mixed |
59 | Overlap | Make a tarot card if you have an ace and a straight in your poker hand (as long as there is space). | $ 4 | Ordinary | Can be used from the beginning. | !! | Immortal. |
60 | To-do list | Earn $4 if your poker hand is a [Poker Hand]. | $ 4 | Ordinary | Can be used from the beginning. | +$ | Played |
61 | Cavendish | X3 Cartoon There is a 1 in 1000 chance that this card will be destroyed at the end of the round. | $ 4 | Ordinary | Available from the beginning. (If Gros Michel does not commit suicide that turn, it will not appear in the shop.) | XM | Immortal. |
62 | Sharp card. | X3 Multi if a poker hand has already been played this round. | $ 6 | rare | Can be used from the beginning. | XM | Immortal. |
63 | Reddish card. | This joker receives +3 multi when passing the booster (currently +0 multi) | $ 5 | Ordinary | Can be used from the beginning. | +m | Immortal. |
64 | When small blinds or large blinds are selected, they earn X0. 5 Mult and kill the joker (now X1 MULT). | $ 7 | $ 7 | rare | Can be used from the beginning. | XM | Immortal. |
65 | This joker receives+4 chips if your hand is just 4 cards (currently 0 chips). | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | +C. | Mixed |
66 | If the poker hand is straight, simulate any spectal card (there should be a room). | $ 6 | $ 6 | rare | Can be used from the beginning. | !! | Immortal. |
67 | If you select "blind", simulate the two jockers (one place). | $ 6 | $ 6 | Ordinary | Can be used from the beginning. | !! | N/A |
68 | This joker receives the X0. 1 multi for the "enhanced point" played by the "Enhanced Point" card, and removes the reinforced card (X1 in real time). | $ 7 | $ 7 | rare | Can be used from the beginning. | XM | Mixed |
69 | 1 You can make a straight line of the rank hole (eg, 10 8 6 5 3) | $ 7 | $ 7 | rare | Can be used from the beginning. | !! | N/A |
70 | This joker always receives the X0. 25 multi when Trump is added to the deck (X1 multi in real time). | $ 7 | $ 7 | rare | Can be used from the beginning. | XM | Immortal. |
71 | Make a tarot card with a hand of $ 4 or less. | $ 8 | $ 8 | Rare | Can be used from the beginning. | !! | Immortal. |
72 | When each lord is picked up, Mark X1. | $ 8 | $ 8 | Rare | Can be used from the beginning. | XM | Hand |
73 | At the end of the round, get $ 1 every 9 in your absolute deck ($ 4 in real time) | $ 7 | $ 7 | rare | Can be used from the beginning. | +$ | N/A |
74 | Acquired 1 bucks at the end of the round. If you win with a blind head, you will increase $ 2. | $ 6 | $ 6 | rare | Can be used from the beginning. | +$ | N/A |
75 | This joker receives X0. 2 multi to each hand played in order without playing his most played poker hand (x1 multi in real time). | $ 8 | $ 8 | Rare | Can be used from the beginning. | XM | Mixed |
76 | At the time of the score of the glass, all the face cards played are gold | $ 7 | $ 7 | rare | Can be used from the beginning. | !! | Played |
77 | Sell this card and erase the current blind chief | $ 5 | $ 5 | rare | Can be used from the beginning. | !! | N/A |
78 | The first card played on the face emphasizes X2 manga when hidden. | $ 5 | $ 5 | Ordinary | Can be used from the beginning. | XM | At the time of glasses |
79 | At the end of the round, add $ 1 from the selling price to the joker card and consumables | $ 6 | $ 6 | rare | Can be used from the beginning. | +$ | N/A |
80 | Hand volume +5 and small size for one round | $ 6 | $ 6 | rare | Can be used from the beginning. | !! | N/A |
81 | +4 manga for each card of my absolute deck (Volume 1 of the Modp] (now +0 manga) | $ 6 | $ 6 | rare | Can be used from the beginning. | +m | Immortal. |
82 | Each front card on hand has a bid of $ 2 or two. | $ 6 | $ 6 | Ordinary | Can be used from the beginning. | +$ | Hand |
83 | Each time you destroy the grade, the round grade changes | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | +$ | On reset |
84 | Add $ 1 every $ 5 at the end of the round. | $ 5 | $ 5 | rare | Can be used from the beginning. | +$ | N/A |
85 | There is a chance to make a tarot card once in two times when the booster is opened. | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | !! | N/A |
86 | +1 cartoon for each tarot card used in this move (now +0) | $ 6 | $ 6 | Ordinary | Can be used from the beginning. | +m | Immortal. |
87 | +1 The size of the arm | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | !! | N/A |
88 | +1 reset in each round | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | !! | N/A |
89 | Absolutely decked stone card +25 chips (currently +0 chips) | $ 6 | $ 6 | rare | +C. | +C. | Immortal. |
90 | Get $ 4 at the end of the round | $ 6 | $ 6 | Ordinary | Can be used from the beginning. | +$ | N/A |
91 | This joker receives X0. 25 Mult every time Lucky Card is enabled (X1 Mul in real time). | $ 6 | $ 6 | rare | XM | XM | Mixed |
92 | Special jokers are distinguished by X1. | $ 8 | $ 8 | Rare | Can be used from the beginning. | XM | Bull |
93 | +2 chips for each dollar (+0 chip in real time) | $ 6 | $ 6 | rare | Can be used from the beginning. | +C. | Immortal. |
94 | Sell this card and donate. | $ 6 | $ 6 | rare | Can be used from the beginning. | !! | N/A |
95 | If there is only one card in the first reset in the round, kill it and get $ 3 | $ 6 | $ 6 | rare | Can be used from the beginning. | +$ | On reset |
96 | This joker receives +2 cartoon per piece of Lirell (now +0 cartoon) | $ 5 | $ 5 | rare | Can be used from the beginning. | +m | Immortal. |
97 | +20 Mult i-4 Multi of played games | $ 5 | $ 5 | Ordinary | Can be used from the beginning. | +m | Immortal. |
98 | If there are two trousers in your hand, it will be +2 (now +0). | $ 6 | $ 6 | rare | Can be used from the beginning. | +m | Mixed |
99 | [SUITE] mark x1 on each card, 5 manga and glasses set, feces change at the end of the round. | $ 8 | $ 8 | Rare | Can be used from the beginning. | XM | At the time of glasses |
100 | X2 Multi, loses x0. 01 multi every time you throw away one card. | $ 6 | $ 6 | rare | Can be used from the beginning. | XM | Mixed |
101 | Each play 10 or 4 chips emit +4 cartoons with +10 chips and points. | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | + + | At the time of glasses |
102 | Buys all cards played during the next 10 distributions. | $ 6 | $ 6 | rare | Can be used from the beginning. | . | At the time of glasses |
103 | This joker receives +3 chips for each discarded [suit]. | $ 6 | $ 6 | rare | Can be used from the beginning. | +C. | Mixed |
104 | +5 for using a card with a face on it. | $ 4 | $ 4 | Ordinary | Can be used from the beginning. | +m | At the time of glasses |
105 | This joker receives x0, 25 multi for each card sold and drops when the blind boss wins (currently x1 multi). | $ 9 | Rare | Rare | Can be used from the beginning. | XM | Immortal. |
106 | Played gold cards bring $4 when called. | $ 5 | $ 5 | Ordinary | When setting glasses | +$ | At the time of glasses |
107 | Prevent death if the number of chips scored is 25% or more of the number of chips needed, self-regenerate | $ 5 | $ 5 | rare | Acrobat | !! | N/A |
108 | X3 multiply on the last hand of a round | $ 6 | $ 6 | rare | XM | XM | Immortal. |
109 | Retrigger all face cards played | $ 6 | $ 6 | rare | Offset | . | At the time of glasses |
110 | Add the selling cost of all other Jokers to Cartoon (now +1 Cartoon) | $ 4 | $ 4 | Ordinary | +m | +m | Immortal. |
111 | Hand size +2, han d-1 per round | $ 6 | $ 6 | rare | Certificate | !! | N/A |
112 | Add a random sealed playing card to your hand at the start of the round. | $6 | $ 6 | rare | Agreed Joker | !! | N/A |
113 | Charms and tambourines count as one suit, and spikes and clubs count as one suit. | $7 | $ 7 | rare | Kickback | !! | N/A |
114 | For each blind in this course, you earn X0. | $6 | $ 6 | rare | XM | XM | Immortal. |
115 | Play the first card used in the glasses calculation more than once. | $4 | $ 4 | Ordinary | When setting glasses | . | At the time of glasses |
116 | If played with the suit of diamonds, gain $1 when wearing glasses | $ 7 | $ 7 | rare | After receiving glasses | +$ | At the time of glasses |
117 | Probability 1-2 if X1. 5 or more cards of the suit of hearts are hidden | $ 7 | $ 7 | rare | XM | XM | At the time of glasses |
118 | Cards played with the suit of peaks give +50 chips when calculating glasses. | $ 7 | $ 7 | rare | +C. | +C. | At the time of glasses |
119 | If a card played with the suit of clubs falls, gain +7 draw | $ 7 | $ 7 | rare | +m | +m | At the time of glasses |
120 | This joker receives X00, 75 Maru every time a glass card is destroyed (it becomes x1 in real time). | $ 6 | $ 6 | rare | XM | XM | Immortal. |
121 | Joker, tarot, planet, and spectral cards are seen multiple times with a high probability. | $ 5 | $ 5 | rare | Flower pot | !! | N/A |
122 | If poker hand contains diamonds, clubs, hearts, and spade cards, x3 multi | $ 6 | $ 6 | rare | XM | XM | Immortal. |
123 | Copy the power of the joker to the right | $ 10 | rare | Rare | V Joker | !! | |
124 | This joker is +8 chips for each turn (now +0 chips) | $ 8 | $ 8 | Rare | +c | +C. | Mixed |
125 | +3 in each round, hand size-1 | $ 7 | $ 7 | rare | Oops all 6 | !! | N/A |
126 | Double the described odds (eg, once in 3- & amp; gt; twice in 3 times) | $ 4 | $ 4 | rare | Idol | !! | N/A |
127 | If the rank] [Color] card is played, the score will be x2 times. | Cards change each round$ 6 | $ 6 | rare | XM | XM | At the time of glasses |
128 | X2 If you have a closed club card and a closed card in your hand. | $ 6 | $ 6 | rare | XM | XM | Immortal. |
129 | Get $ 8 when the skill of blind boss is activated with the hand you play. | $ 7 | $ 7 | rare | Imaging | +$ | Immortal. |
130 | This joker receives X0, 5 Mult per jack discarded in this round (now X1 MULT). | $ 8 | $ 8 | Rare | XM | XM | Mixed |
131 | In the case of x2 pairs | $ 8 | $ 8 | Rare | XM | XM | Immortal. |
132 | X3 multi, 3 in your hand | $ 8 | $ 8 | Rare | XM | XM | Immortal. |
133 | X4 MULT, if there are four forms in your hand. | $ 8 | $ 8 | Rare | XM | XM | Immortal. |
134 | X3 multi (if there is a straight) | $ 8 | $ 8 | Rare | XM | XM | Immortal. |
135 | X2 Multi, if there is a flash on the played hand | $ 8 | $ 8 | Rare | XM | XM | Immortal. |
136 | Chip +250 sheets, hand volume-2 | $ 7 | $ 7 | Rare | +c | +C. | Immortal. |
137 | After that, sell this card 2 rounds and replicate any joker (currently 0/2) (remove the negative from the copy). | $ 8 | $ 8 | Rare | Brain attack | !! | N/A |
138 | Copy the last remaining joker abilities. | $ 10 | rare | Rare | satellite | !! | |
139 | Get $ 1 at the end of the round for one unique planetary card used in this round | $ 6 | $ 6 | rare | Shoot the moon | +$ | N/A |
140 | +13 for each queen on hand | $ 5 | $ 5 | Ordinary | +m | +m | Hand |
141 | X3 Cartoon, if your deck has at least 16 reinforced cards (currently 0) | $ 7 | $ 7 | Rare | XM | XM | Immortal. |
142 | When you select a blind, create one tarot card (you need to own a spot) | $ 6 | $ 6 | rare | Astrologer | !! | N/A |
143 | Get all planets and celestial decks in the shop for free | $ 8 | $ 8 | rare | Bedroom joker | !! | N/A |
144 | Increase the frequency of on e-round poker hand in each round | $ 8 | $ 8 | Rare | At the time of reset | !! | On reset |
145 | +2 multi for every $ 5 (currently +0 multi) | $ 7 | $ 7 | rare | +m | +m | Immortal. |
146 | When the back card is destroyed, receive the X1 Mul (X1 Mul in real time). | Wel l-known | N/A | Find this joker from Soul Card. | XM | XM | Immortal. |
147 | Player overload and queen are distinguished by X2 animation. | Wel l-known | N/A | Find this joker from Soul Card. | XM | XM | At the time of glasses |
148 | This joker receives the X1 multi each time you drop 23 cards (now X1 multi). | Wel l-known | N/A | Find this joker from Soul Card. | XM | XM | Mixed |
149 | Release the effect of blind boss | Wel l-known | N/A | Find this joker from Soul Card. | XM | !! | N/A |
150 | Create a minus copy of one random consumable card that you have at the end of the shop | Knowledge | N/A | Find this joker from Soul Card. | XM | !! | N/A |