Harvest Moon One World Review lucky joker 100 slot harvest moon.

Harvest Moon: One World Review

An interesting twist on farming sims, but a bland, soulless world kills all potential.

Updated: November 3, 2022 20:47 Published: March 12, 2021 20:33

Somewhere in Harvest Moon: One World there is a very interesting idea for a new take on farming simulators. And in the right hands, it seems like a great idea to turn a series of farming simulators into a story-driven, exploration-based adventure game. But One World just layers this new idea on top of a run-of-the-mill farming simulator, which isn't interesting or innovative.

Unlike many of Harvest Moon's predecessors and competitors, in One World you don't inherit an old farm in a dying village, spend years restoring it, getting to know your neighbors, and settling down. Instead, you get a portable farm within the first 10 minutes (a clever neighbor comes to your door and says, "Look, I've built you a portable farm," and that's the end of the conversation) and set off on an adventure around the world, traveling through five different cities, each with their own climates, dangers, and problems. Park your farm in one place for the season, complete all the local business and then move on.

IGN's Twenty Questions - Guess the game!

IGN's Twenty Questions - Guess the game!

Ask me a question that can be answered with a yes or no.

But One World is boring in every way. Other than the aforementioned character models, there's nothing wrong with it. The towns are bleak and empty, with just a few identical houses and long stretches of identical roads between them, everything just looks simple and flat. No detail, no personality, just long stretches of empty space, and maybe a tree if you're lucky.

No detail, no personality, just long stretches of empty space. The game also sometimes doesn't work well. Sound often cuts out when moving from zone to zone. Characters and items appear and disappear, sometimes on purpose, on a schedule, and sometimes just because the loading isn't fast enough. It's especially bad when you're on horseback. I don't want to call everything "Era X graphics", but the GameCube version of Harvest Moon was much more detailed and immersive than this (but that was before the original developers left to make Story of Seasons).

About aesthetics ONE WORLD does not end everyday. The difference from other "Ranch Story" games is that a large city where different unique neighbors live, but in "One World", fleshed characters do not appear enough. The chatter part of the artist is made of the same type of personality with names such as "clumsy man" or "thoughtful woman", and the long message newsletter is considered a random object. It is the line of. And the fact that these characters have the direction of the day and night, sometimes simply appearing in your eyes, and sometimes the moment you try to search, they are completely gone. This is a terrible idea.

Harvest Moon: One World Sreenshots

Singles and single people have a little more originality, but as a result they are as good as they are. They are all busy in their cities, need your support in terms of income, and consider the main hero to be attractive. In the host, they are distinguished by the appearance and the main cities are trapped. The wedding in one of them does not have at least an important meaning, it is behind the end of the epilogue, which lies in the highest amount of time of the acid mining, which is the end of the main plot. Is not obviou s-you can't get married until this stage. Ultimately, you can introduce a baby, but your offspring basically repeats your husband's family and that he has not prepared something attractive.

Someone's marriage has no meaning, almost like an epilogue. Also, in rivals' ranch and Stardew Valley, it is already unable to discuss it without worrying about it. The manufacturer says that this function was overlooked due to COVID-19, and even in future games, it actually exists, but for example, many other games provide this feature. This is just sad. And ONE WORLD for a long time is not allowed to get points with who can meet it, so I am not the same, but I hand over Kirushi's presentation without any requirements. I have spent a lot of time.

A definitive ranking of all people you can marry in Harvest Moon: One World:

Bachelor

  • 1: Kanaa
  • 2: Self
  • 3: Tristan
  • 4: Jamil
  • 5: Briden

Bachelor

  • 1: Kirushi
  • 2: Laura
  • 3: Akina
  • 4: Marica
  • 5: Gabriel

The empty world and the no n-appropriate acting are just dragged by agriculture ... But not. In the harvest moon game, the goddess of the crop is in principle absent, and everyone in the world is praised while agriculture and species are working. As a result, in return, they need to hunt them to hunt them. Crop sages scattered around the world will give you one seed for you a day. In fact, this means that the huge share of the ability to apply your farm is also related to the world's study.

As in the case of studying, a farm in one world has a certain number of attractive thoughts that can freeze in a fresh and fascinating direction. For example, each culture has a specific season, and there is a world part that increases with something different. You can incorporate out the season and other regional cultures, but the growth is slower. Eggplants are eaten outside the zone of their favorite food, and in the snowy areas, the tomatoes may freeze with white eggplants and ic e-like tomatoes.

There is a great possibility of a happy experiment, such as where to put your farm or what to actually grow, but it is not sold. The problem is that it really doesn't really explain anything. And I don't know how the wasted time created in one world, 20, and the end of the crop goddess and the end of the main line. There is no real magazine that will show how to get a specific or different mutation, including later, as you already have them, which is the same culture as 1. Even in such an area, it does not tweet every time. I don't doubt that there is a specific trick I miss, but the leader mutation is not logical (I can still find all the seeds of all arranged separately). It's really sad when you try to do it. To cultivate it, asparagus acquired asparagus from the normal seed of asparagus for search, and does not understand why 。

No matter what the same culture is planted in one world, and at the same time, whatever in the area is planted, you will not mutter every time. There is no accurate manual in one world, and often enters boring stories without an exit. One of the more missions with a decisive meaning in the scenario, I had to collect four sheep hairs, but my barn currently has only three space, cows, horses and ordinary sheep. Was already occupied. Anyway, you have to buy the special sheep required to get this wool and wait for a certain date to mature and start out wool. However, with the sheep, it would have been released from the first animal, releasing the room space for the sheep, and expanding the barn. In fact, there was almost no sign that the room was vacant, and the barn was expanded quietly without distinguishing a series of lon g-term work.

This is just a sample, but the stupid design as well as missions and upgrades has many aggressive obstacles throughout: because of the strong demand for specific seeds and instruments. Almost all missions were not this one, the only hint of the place they could find it. The best option is that if there is no administrator on the network, you will repeat the most likely missions every day, until you stumble on what you are looking for.

Why doesn't my dog ​​flourish on the street? I haven't mentioned the number of small stimuli that occurred as the game progressed, but there were no individual paragraphs once or twice, but all of them would improve my condition in one world. Contributed. Why is there no chance to be more simultaneous than the first stack of the first object in the warehouse or inventory? Why do you lose your physical strength when walking alone every day? Does it make sense to present to an unnamed NPC? Why do my dogs have the opportunity to die on the street? Why do animals are happy to do nothing?

This is at least in the direction of the moon, this game releases the second floor of the season, and Stardew Valley has an update 1. 5, and I act in one world. You can't grasp the basics, as you prefer to be essential. It literally does not have a high advanced function that is likely to be seen in such games, and it is thought that the filling to arrange something fresh in the series is halfway disappointed.

Verdict

Harvest Moon: One World takes a creative idea for an exploration-oriented farming game but places it in an empty, uninteresting world. The characters are boring and the quests are often confusing and frustrating. At best, One World's farming elements are fun enough to pass the time, but not much else. It's like other games in the genre.

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Elim Rim - Journalist, creative writer

Last modified 11.10.2024

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