Guan Dan掼蛋 can lucky joker 100 open.

Guan Dan 掼蛋

This climbing game born in Jiangsu Province, China, is designed to play in a pair of four people. The game balance is exquisite, expanding the range of strategies and cooperation with partners.

  • introduction
  • Players, cards, meanings and issues
  • Agreement
  • tribute
  • game
  • Card evaluation and playable configuration
  • account
  • Second and subsequent deals: Tribute and Starting Leader
  • strategy
  • option

Introduction

GUAN4 DAN4 is a Chinese card game that means "throwing eggs". The two hieroglyphs are originally "թ", are also pronounced "dàn", meaning bombs and grenades, and they look like bombs in this game, but now the most ruthless interpretation is dominant. This game is closely related to Zheng Kageyu and other climbing games, but using a progress process with 100 games from the shogi game, just as 100 games originated in Hua Yang, the surrounding area of ​​Jiangsu Province. It is different from them. The tournament is often held here and is broadcast on local television stations.

The popularity of this game can be explained by several characteristics. Most games are limited to 6 or less. For example, the progress of the game is a gentle pace, and it is not easy for players who have several successful combinations to win, but sometimes. The composition of possible cards is diverse, more balanced than other climbing games, and the wildcards can see more possibilities. These features give this game a strategic depth.

This page is based on information purchased from SHI JI.

Players, cards, levels and objective

Four players are divided into two partners, and their partners sit next to each other. Use a double deck of a normal international card. There are a total of 108 cards, including four jokers, two wine reds, and two dark pieces.

From the highest order of the card, the scarlet joker, dark joker, A, K, Q, Q, Q, J, 9, 9, 7, 7, 6, 3, 2, (A) (A). This is known as a natural arrangement of cards. When making sequence, Ace can be used as a low card of 2 or less. < SPAN> This climbing game born in Jiangsu Province, China, is designed to play in a pair of four people. The game balance is exquisite, expanding the range of strategies and cooperation with partners.

introduction

Players, cards, meanings and issues

  1. Agreement
  2. tribute

game

Card evaluation and playable configuration

The deal

account

Second and subsequent deals: Tribute and Starting Leader

strategy

The play

option

GUAN4 DAN4 is a Chinese card game that means "throwing eggs". The two hieroglyphs are originally "թ", are also pronounced "dàn", meaning bombs and grenades, and they look like bombs in this game, but now the most ruthless interpretation is dominant. This game is closely related to Zheng Kageyu and other climbing games, but using a progress process with 100 games from the chess games, just as 100 games originated in Hua Yang, the surrounding area of ​​Jiangsu Province. It is different from them. The tournament is often held here and is broadcast on local television stations.

The popularity of this game can be explained by several characteristics. Most games are limited to 6 or less. For example, the progress of the game is a gentle pace, and it is not easy for players who have several successful combinations to win, but sometimes. The composition of possible cards is diverse, more balanced than other climbing games, and the wildcards can see more possibilities. These features give this game a strategic depth.

  1. This page is based on information purchased from SHI JI.
  2. Four players are divided into two partners, and their partners sit next to each other. Use a double deck of a normal international card. There are a total of 108 cards, including four jokers, two wine reds, and two dark pieces.
  3. From the highest order of the card, the scarlet joker, dark joker, A, K, Q, Q, Q, J, 9, 9, 7, 7, 6, 3, 2, (A) (A). This is known as a natural arrangement of cards. When making sequence, Ace can be used as a low card of 2 or less. This climbing game born in Jiangsu Province, China, is designed to play in a pair of four people. The game balance is exquisite, expanding the range of strategies and cooperation with partners.

introduction

Players, cards, meanings and issues

Agreement

Ranking of cards and playable combinations

tribute

game

Bombs

Card evaluation and playable configuration

account

Second and subsequent deals: Tribute and Starting Leader

strategy

option

GUAN4 DAN4 is a Chinese card game that means "throwing eggs". The two hieroglyphs are originally "թ", are also pronounced "dàn", meaning bombs and grenades, and they look like bombs in this game, but now the most ruthless interpretation is dominant. This game is closely related to Zheng Kageyu and other climbing games, but using a progress process with 100 games from the shogi game, just as 100 games originated in Hua Yang, the surrounding area of ​​Jiangsu Province. It is different from them. The tournament is often held here and is broadcast on local television stations.

Wild cards

The popularity of this game can be explained by several characteristics. Most games are limited to 6 or less. For example, the progress of the game is a gentle pace, and it is not easy for players who have several successful combinations to win, but sometimes. The composition of possible cards is diverse, more balanced than other climbing games, and the wildcards can see more possibilities. These features give this game a strategic depth.

This page is based on information purchased from SHI JI.

Scoring

Four players are divided into two partners, and their partners sit next to each other. Use a double deck of a normal international card. There are a total of 108 cards, including four jokers, two wine reds, and two dark pieces.

From the highest order of the card, the scarlet joker, dark joker, A, K, Q, Q, Q, J, 9, 9, 7, 7, 6, 3, 2, (A) (A). This is known as a natural arrangement of cards. When making sequence, Ace can be used as a low card of 2 or less.

Deals and games are held counterclockwise, and the job is to put all of their hands for other players (partners also help). The player's team who runs out of his hand first wins, and the order of the other player has finished his hand, determines the necessary amount of the good card. The result of the task is represented in the form of a value. There are 13 values ​​corresponding to the rank of the card from 2 to A (ace). Both teams start from level 2, and those who are advantageous will go to a higher level and aim to get the highest level A.

In the second and subsequent hands, the player of the previous hand is considered a declearer, and the grade determines the hand grade. The other two players are considered an opponent. Cards with the same grade as the level of your hand have special abilities in this game. These are called meaning cards.

  • In most cases, the value card is not a natural position, but on the ace and under the Dark Joker. This is called a level card order.
  • The value card of the heart is a joker. It can be represented by any card other than the joker.
  • The first hand is always played at level 2, so in the order of value, scarlet jokers, dark jokers, 2, A, K, Q, J, J, 9, 9, 7, 6, 5, 3, 3, 3, 3, 3, 3, 3. Both worms are regarded as Henri Red.
  • For example, if the declareer is in the eighth stage, the scarlet joker, Dark Joker, 8, A, K, Q, Q, J, J, 9, 9, 6, 5, 3, 3, 2, both eight. Worms are considered unlimited.
  • In China, the cards are usually not given by a player, but players draw from the deck. After the shuffle and cut, the awarded deck in the center of the stadium is usually expanded a little, and the player takes the card in order from the top of the deck. Chinese players often consider this method more than Western players if they have a large number of decks, but the easiest way is to match the player's preference.
  • In the first hand, randomly selected players shuffle the deck. After this, the player on the left of the chauffler turns the top card at the top of the deck, trags the deck, and when the cut is cut, the ostensible card will enter the top of the deck. The shuffle player pulls the first card, then the player on the right pulls, then clockwise, and all the cards have finished drawing and continues until everyone has 27 cards. A player with the card ostensibly starts the game.

Second and subsequent deals: the tribute and opening lead

From hand 2 onwards, the results of the previous hand decide who shuffles, who cuts, who draws first and who starts the game. The first player to finish shuffles, the player to the left of the shuffler cuts (without turning the cards face up), the last player to finish takes the first card, followed by the other players (usually in a counterclockwise direction). If the first and second spaces were occupied by people who liked each other in the previous hand, the losers decide who will draw the first card.

For the first hand, the player who drew the face-up card prepares the first hand, which has the option of connecting with the face-up card or not. From the second hand onwards, the first player is led by the amount paid for the previous hand (see amounts below), the amount of which depends on the result of the previous hand.

The player leading Hox Pocus plays a card or combination of cards from his/her hand, the other players play or pass in counterclockwise order, and Hox Pocus continues for the necessary number of rounds until three players have dealt in turns.

There are seven types of normal playing cards and compositions, as well as special compositions called bombs. The player playing Hox Pocus can choose to start with a normal playing card or composition, or with a bomb. Once a hand is played, the player has the appropriate ability for each turn.

The opening lead

If the game of the previous trick was a normal card or composition, play more of the highest card or combination, or play any bomb.

Strategy

If the game of the previous trick was a bomb, play more of the higher bombs.

If you cannot or do not want to play a card, you must not pass and play it. Passing does not prevent you from playing a correct hand for that trick.

  • If all three players have passed in the correct order, the game ends, and the player who played the last card in that game leads the next game.
  • A player with no cards remaining may pass whenever he or she is able to. When a player whose turn it is runs out of cards, the lead shifts to that player's partner. The game continues until both original partners have run out of cards.
  • A player with 10 or fewer cards must indicate how many cards they have remaining when claiming.
  • A standard game is played seven times.
  • (I) A single card is one card placed in order of value. Unbelievable cards played as a single card have the same card rank. For example, at the 6-level level, an unlimited 6 is equal to rank 6. II) The pair is composed of two single cards of the same rank. The pair is, for example, a single card. Helops, in fact, have revealed that two dark jokers and two bird jokers could be paired, but Dark Jokers and Scarlet Jokers could not be paired. Cards without shackles may be played with the card, and the joker makes a pair without being counted. If two no n-constrained cards are played together, the rank of two cards will be the same. III) Troica Troika is composed of three single cards of the same rank. Troika is arranged in order of value, for example, a single card. Three jokers are impossible, and as a result, the top three are the first three cards of the first value, and have the ability to be defeated only by bombs. IV) Full house full house is paired with three pieces, and is ranked into three in order of high value from the pair rank. As a result, for example, 8-8-8-K-K-K-K does not have the opportunity to follow 8-8-8-5-5. The highest full house has the best card with the highest value, as there is no possibility that a joker will make three three. V) Strus Street is composed of five single cards, and they are arranged in order and are not considered cards with the same shift. Ace may be applied as an old card that comes above King or as a young card that comes below Deuse. There is no possibility that the joker will be applied in the string, and valuable cards account for their natural numbers. For example, at the level of 7, 7 is between 6 and 8 in strings, but it does not fit above the ace: 6-7-8-9-10- is on the street every time, 6-8-9-- 10-J- has never been. The strings are ranked by advanced single cards in the natural order, resulting in 10-J-Q-K-A, the highest streets, and the lowest streets are A-2-3-4-5 (rank 5). ACE cannot be used in internal strings. K-A-2-3-4, Q-K-A-2-3, J-Q-K-A-2 cannot be used. Ambryed cards are usually available. For example, at 7 levels, 3-4-7-6-7 7 may be played on the rank 7 streets and lose 4-5-6-7-8. VI) Ace of Ace is, of course, composed of three pairs. A pair of valuable cards occupies the natural numbers of each in the tube, for example, like S.

Grade 3-3, the highest-Q-Q-K-A-A, Grade A-A. K-K-A-A-2-2 is not allowed. VII) A plate composed of two types of triple. For example, the card value of the card value occupies the position of each natural number in the slab, like a piece. The plate is naturally placed along the advanced triple like stretching.

There are nine types of bombs, and in order, they are ranked in the order of for, quintacle, street flare, seppen, octadine, no n-plate, decu cupler, and Foreatia.

Five, Five, Sex Dodil, Shipkend, Okksless, No n-Apple, De Cups, etc. are composed of 4, 5, 6, 7, 8, 9, 10 cards. Huh. The bomb is composed of a set of similar rank cards and is ranked in order of value from the inside of each type. For example, like a single card, this bomb is more ranked from the first value card. Because there are few jokers to make these bombs. Therefore, at 9 levels, the highest bomb is 9-9-9-9-9-9-9-9, the second rank is a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-2. -2-2-2-2 。

Variants

Scoring

  • Street flash is replaced with five cards alternately. Like a piece, the ace has the probability of being the highest or the lowest, and the joker has no probability. Like a piece, the flash drive is ranked up to advanced cards in a natural order, for example, the lowest street flash is A-2-3-4-5 and is the highest.
  • The four jokers are made from two Dark jokers and two bird jokers, and are considered the highest rank bomb.

Tribute

  • Bomb has the ability to defeat bombs with the highest bomb or higher bomb or more bomb with the highest similarity. So, for example, the fourth stage a-a-a-a-a-a-a-a-a-a-a-4-4 fought with 2-2-2-2-2-2-2-2-2-2-2-2 (the minimum five bombs), and the extremely high 4-4-4-4 is A-2. Fight the lowest street flash o f-3-4-5 shifts.
  • Wildcards have all the opportunities applied when compiling everything to the similarity of the bomb, and the bombs are not counted with four jockers. In fact, bombs without duose and duose may be configured only if there is support for cards that are not restricted, but this IRGE has only two cards that do not have a constraint, so there is no doubt in one hand. There is a possibility that it will be two or less or less without a deuse.
  • As clarified above, the only cards without restrictions are the two cards with heart damage value. As a result, for example, in a hand of 1, 2, 2, 2 are considered unlimited every time. Unrestricted cards can be applied in place of any compositionally significant card other than the Joker. When unlimited cards are played as single cards or as a pair of unlimited cards, they are placed as cards with a value higher than the Ace and lower than the Dark Joker.

Play and combinations

Those who play unlimited cards in combination are obliged to announce which card they are referring to. Two unlimited cards may outline different cards in one composition. For example, at the level of 4, they may be played as 4-4-8-9-9, pipe 7-8-8-9-9, A pipe 8-8-9-9-10, plate 8-8-9-9-9.

The first player to finish playing cards wins the hand on behalf of his team. The game continues until two players from the winning team have not yet completed their hand. If two of the winning team borrow the second space, this will be a 1-2 win, the third a 1-3 win, and 4-1-4 win.

The winner is made by the declarer with the good hand and runs in a more noble degree. The loser is the opponent.

The difference with many other games is that the raise (Shangqi), when the opponent wins, they immediately raise for the full amount needed, and is also made by the declarer and actually reveals. For example, if the declarer is in the 5th grade and the opponent is in the 3rd grade and the contestant wins with a score of 1-4, the increase in the value of the 4th grade is made by the declarer.

For this reason, if the declarer is in the top A grade (ACE), he must win with a score of 1-2 or 1-3. Some special rules apply to grade A.

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Elim Rim - Journalist, creative writer

Last modified 30.08.2025

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