Why F-Zero X is still king of speed f zero x joker cup.
Why F-Zero X is still king of speed
F-ZERO X is already available for Switch, so we recall the unusual version for N64 and reflect on whether it encounters progressive controls.
The page where Advertisement & amp; amp; GT is obligatory appears;The game F-ZERO X has only come out for Nintendo Switch with the online expansion pass mode, and we have decided that it is time to actually recall the unique version for Nintendo 64 and ask whether it can withstand progressive checks and also whether it is worth waiting for the sequel?
Hold F-Zero to pay respects
F-ZERO X, released for NINTENDO64 (N64) in 1998, was the first F-ZERO game to adopt 3D graphics. The F-ZERO series (which is rightly ranked higher than F1 in the ranking of racing series) was quite firmly focused on speed and action, and the N64 version that appeared here fully justifies that stance itself.
Thankfully, the plot continues in the second installment.
F-Zero was slammed for its unreliable graphics, even though critics loved its sense of speed.
But the blurred, unadorned car design and low-res textures, running at a smooth 60fps, definitely helped make this a swinger that became real fun for console players in the late 90s.
P1! The two stars on the right basically mean you've destroyed two of your rivals. Perhaps inspired by the BTCC.
I played Wipeout on the PlayStation at a time when it defined the futuristic racing genre (if this term could be coined in general!).
It's been 18 years since then, with no access to a sequel on an economical console (I still can't believe F-Zero's climax on the Game Boy Advance in 2004).
F-Zero = faster than the speed of sound
Most of the ships you control in F-ZERO X have every chance of accelerating to over 1, 000 kilometers per hour, even up to 2, 000 kilometers per hour, which basically means that you need reflexes, like those cats, to overcome rivals in the harder option difficulty.
The highway has pipes, tunnels, and large fences that you can cover or climb over. Also, an inappropriate move can send your ship flying off the highway and falling to the bottom of the stupid city. When they come together at high speeds, the effect is breathtaking.
The music also hurtles along at a desperate speed. The guitars blare an octave higher than necessary, accompanied by the knock of smuggling color pedals. And it's been years since I last played this game, and this soundtrack has been seen by people in unhappy homes.
Well, the trash metal may not be trendy and abolished, but will this genre era come in the 26th century? Is that ability?
Is it developing rapidly? I agree. TeakHouse of cards
F-ZERO X has three cups, Jack, Queen, and Road, and in the back there is an unlocked joker cup at your feet. And the player reveals the X cup where all shortcuts are randomly generated.
In principle, this is a great idea, but in my experience, shortcuts are small, small, small, like pipes and tunnels that made these fascinating shortcuts. Zigza g-tends to be shape. There is also a battle system, and the task there is to exterminate all enemies as possible directly on a loo p-shaped highway.
This is a ruthless aspect of F-ZERO, which is underestimated, and should be demonstrated at a more difficult level. If you double press the trigger R or Z, your own shoulder will hit.
When I closed a little, I often chose "white cats", as it looks like a traditional rainfall of Nishi McLaren. It looks like this.
However, the most effective way to eliminate multiple enemies is the fatal attack by rotation. Press one of the start button and press the other twice to rotate the own aircraft and attack all the rivals nearby.
This is more effective on a narrow hig h-turn highway with a certain number of casualties in a clutchback attack.
Energy crisis
Each ship has a boost (click B to give a temporary speed to the ship), so each transportation method has its own strengths and a side aspect. As F-ZERO, F-ZERO can be tactical.
For example, there are some troupe fortresses that are relatively excited at the top, but to defeat the attack. Do you move forward with all your own power, but is it weak against attacks? Although it was a real game of life, the energy of the ship has no choice but to charge each circle.
If the column is Tesla alone.
The holding of the Z button and R button also affects the weightless brake, and the support of this method imagined that experienced players pass through the circle (although the transaction is introduced to drive along the wall). There was a chance to introduce a unbelievable time.
Although there are regular time attack mode and practice mode, multiplayer VS mode was a very necessary function as a game for N64. When I played F-Zero X with a friend, I remember being shocked that the speed of speed did not change even in this era when the screen was divided into four.
The infamous "Death Race". Fun and disappointing at the same time.
There is a reservation, though: only four ships can appear in a multiplayer game on the highway. Also, retirees can participate in a game of roulette to avoid players who are still in the race, like Mario Kart, when someone uses the blue scale. Participate.
Unfortunately, my friends didn't like F-ZERO as much as I did, so I quickly went back to the four-player game GoldenEye. But the unstable frequency of GoldenEye's shots in multiplayer became even more apparent after the smoothness of F-ZERO.
Expand your horizons
As a small addition to F-ZERO X, a small update called the F-ZERO X Expansion Kit was released, which appeared at the top of the N64 Disco in 1999. The expansion kit includes a track and machine editor, two cups, three ships, and new music.
When you win the tournament, you'll see a spectacular celebration scene on stage, and it also includes an interview (falsely) by Martin Brandla's bot.
Car and track editor.... a nice addition to a game with very few personalization options, and the track editor is basically the same program the developers used, so no horribly lame work X-Cup!
Unfortunately, the N64 version of DD proved to be a commercial failure when released in Japan, so it was never released anywhere else, and sadly it never made it onto the Switch. Dear Nintendo
Zero-ing in on a conclusion
I only recently discovered F-ZERO X, and I can confidently say that even today the game retains its charm and looks far better than its contemporaries, such as the early entries in the Wipeout series. The biggest reason for this is likely a flaw critics denounced back in 1998: the simplification of graphics.
The game sacrificed visual clarity to guarantee 60 frames per second. For example, playing the original Wipeout today would be uninteresting, with textures that look over-the-top and gameplay that slows down when the action heats up.
And this is the recording screen for the time trial mode. It looks like 1998 when you're grown up.
F-zero X, the first 3D entry in the series, set the template for the GameCube versions of F-zero GX and F-zero AX, and like Super Mario 64, has a timeless quality that only a well-crafted game can provide.
And so, thanks to today's (March 11th) exit to the Switch, I'm preparing to re-enter the 26th century. That was my weekend plan.
*As an N64 article, this is a very successful sentence.
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