Victory pose how many victory screens does joker have.
Victory pose
The victory pose is a short animation performed after each character or character team wins the game, and the loser applauds in the background and another window. Usually, each character has three types of poses and is randomly distributed at the end of the match. When the victory pose is completed, the result screen is displayed.
Each part has a personal screen, and at the end of the match, it will change to a victory screen, and your favorite player will show you your victory pose.
Contents
- 1 winning pose list
- Select 2 poses
- 3 Educational program
- 4 applause animation
- 5 Small things
- 6 galleries
- 7 More
Lists of victory poses [ edit ]
For most characters, the victory position is usually the same in each game, but there are exceptions.
Basic memo: List of victory position (SSB) Basic memo: List of victory position (SSBM) General Note: List of victory position (SSBB) General Note: Victory position list (SSB4) Basic note: List of victory position (SSBU)Choosing a pose [ edit ]
The victory position is randomly selected. However, when the player presses a specific button at the end of the match, the character is forcibly applied to a specific animation.
In Melee, the victory pose is determined by pressing the button of B, Y, X.
In BRAWL, it works in the same way as the previous work. You can select a pose by holding the game cube controller B, Y, X button (or on the D pad, left, right) in front of the victory screen.
In SSB4 and Ultimate, you can select a victory pose by pressing the right and left on the D pad. If you keep pressing the D pad, you will not do anything, and the pose will be random. In addition, during the replay, the holding pose can be changed to another pose. In team battles, it doesn't stand out any direction.
Overview [ edit ]
In the "Super Smash Bros. Brothers", transition animations flow before shifting to a dark screen. In the meantime, it is decomposed into a chess pattern debris, folded into a cardboard airplane, and then fly away. Next, this animation displays the character of your favorite series, and zooms in the background of the colored scene composed of the Ichimats u-shaped floor and distant clouds (painting the winner's shadow counter paint). The winning candidate poses the victory, the snowstorm pours on the screen, and the loser applauds near the winning candidate. The status of the loser in the back project is determined by the ranking in the game. The lower the ranking, the more attention is attracted.
In the Super Smash Bros. Melee, the game is immediately executed in a dark background to several animations that reduce the scale of the series characters. The loser folds this into the window as a result of the screen. In team battles, the characters that take your favorite poses are different. Next is the victory in the team game, but there are many opportunities to cut into close combat with teammates unique to the series.
In the Super Smash Bros. BRAWL, there is no transition animation, the screen is blacked out immediately, and the series characters are miniature into the screen. However, the video camera is more clear here, and it comes later in every way while the favorite person perceives the victory pose. The back project of this IRGE expresses the clouds in the sand color of the earth, all players will use their full model to r e-screen the screen, and the loser supports the winner. Nevertheless, like Smash 64, the loser approaches and moves away according to the evaluation in the finish game.
In the Super Smash Bros. 4, the screen transition similar to what was actually existed in SSB64, and the Verming of "Brawl" -Camera revived. However, compared to the previous version, they were more saturated and vivid: screen transitions include slashes on the screen and broken glass effects, and the view of the video camera is more important. It became. This IRG is a help with the appearance of the Smash's logo while preserving the background of the same sunset as the brawl (although various monuments are added in the distance). Focus between the winner's animation. When the announcer calls the name of his favorite player, the screen is immediately painted by his favorite player (human players are red, blue, yellow, green, orange, lily positive, bang, CPU players are gray, Amiibo is Lilac. ) Switch to). In the team match of both the Super Smash Brothers for Nintendo 3DS and SSB4, the results on the screen are not applauded. < SPAN> The Great Brawl Smash Bros. Melee, the game is immediately run in a dark background, for several animations that reduce the scale of the series characters. The loser folds this into the window as a result of the screen. In team battles, the characters that take your favorite poses are different. Next is the victory in the team game, but there are many opportunities to cut into a close match with the teammates unique to the series.
In the Super Smash Bros. BRAWL, there is no transition animation, the screen is blacked out immediately, and the series characters are miniature into the screen. However, the video camera is more clear here, and it comes later in every way while the favorite person perceives the victory pose. The back project of this IRGE expresses the clouds in the sand color of the earth, all players will use their full model to r e-screen the screen, and the loser supports the winner. Nevertheless, like Smash 64, the loser approaches and moves away according to the evaluation in the finish game.
In the Super Smash Bros. 4, the screen transition similar to what was actually existed in SSB64, and the Verming of "Brawl" -Camera revived. However, compared to the previous version, they were more saturated and vivid: screen transitions include slashes on the screen and broken glass effects, and the view of the video camera is more important. It became. This IRG is a help with the appearance of the Smash's logo while preserving the background of the same sunset as the brawl (although various monuments are added in the distance). Focus between the winner's animation. When the announcer calls the name of his favorite player, the screen is immediately painted by his favorite player (Human players are red, blue, yellow, green, orange, lily blue, Burns, and CPU players are gray, Amiibo is Lilac. ) Switch to). In the team match of both the Super Smash Brothers for Nintendo 3DS and SSB4, the results on the screen are not applauded. In the Super Smash Bros. Melee, the game is immediately executed in a dark background to several animations that reduce the scale of the series characters. The loser folds this into the window as a result of the screen. In team battles, the characters that take your favorite poses are different. Next is the victory in the team game, but there are many opportunities to cut into close combat with teammates unique to the series.
In the Super Smash Bros. BRAWL, there is no transition animation, the screen is blacked out immediately, and the series characters are miniature into the screen. However, the video camera is more clear here, and it comes later in every way while the favorite person perceives the victory pose. The back project of this IRGE expresses the clouds in the sand color of the earth, all players will use their full model to r e-screen the screen, and the loser supports the winner. Nevertheless, like Smash 64, the loser approaches and moves away according to the evaluation in the finish game.
In the Super Smash Bros. 4, the screen transition similar to what was actually existed in SSB64, and the Verming of "Brawl" -Camera revived. However, compared to the previous version, they became more saturated and vivid: screen transitions include slashes on the screen and broken glass effects, and the view of the video camera is more important. It became. This IRG is a help with the appearance of the Smash's logo while preserving the background of the same sunset as the brawl (although various monuments are added in the distance). Focus between the winner's animation. When the announcer calls the name of his favorite player, the screen is immediately painted by his favorite player (human players are red, blue, yellow, green, orange, lily positive, bang, CPU players are gray, Amiibo is Lilac. ) Switch to). In the team match of both the Smash Brothers for Nintendo 3DS and SSB4, the results on the screen are not applauded.
In team matches in SSB4, only the main character takes the victory pose. In the case of timer matches, it is the wrestler with the highest total, and in the case of inventory matches, it is the wrestler with the most inventory/lowest damage. Meanwhile, teammates perform their own animations and poses. In addition, favorites only use one fixed victory animation and do not randomly choose from the available animations. Some characters use one of two poses depending on whether they are favorites or not.
Clapping animations [ edit ]
The victory screen in Super Smash Bros. Ultimate is reminiscent of that in Smash Bros. 4, but with a much improved aesthetic. New transitions between screens were noted, but the ones from SSB4 are also back, and like the Wii U version, the screen is painted with the paint of the favorite player and then becomes simple. The victory screen now takes place on a detailed platform like Battlefield instead of a sandy field, and almost all characters now run instead of standing still. Additionally, in team battles, all characters are now animated, not just the favorite (in this case, the one who dealt the final blow, as it turns out, was the front one), and some victory positions have also been changed (for example, Doc Louie is no longer seen striking a pose with Little Mac).- Joker has two completely original victory screens based on the summary screen from Persona 5. He usually runs left every day with a reddish background and jagged lines. In matches with three or more people, the jagged parts of the fill benefit from the gate. The announcer does not call his name, and the crowd does not applaud him, instead the Phantasm Robbers make their own comments. If Joker deals the finishing blow during an All-Out Attack, the end screen remains as a victory screen as in Persona 5, swelling with one point. If the match is played in Mementos, the aesthetics and music of the victory screen change to match the scene. Also, the transition to the victory screen will always be the Persona 5 animation cloud and will no longer be random, but the applause window of the other fighters will still be displayed.
- Sephiros also has a unique victory screen with the motif of the appearance of the Nibelheim case of Final Fantasy VII. The theme of the standard victory is replaced by the sound of Dawn and the sound of burning flame. All other aspects of the normal victory screen, such as the announcer who calls his name and a support window for other fighters, is displayed.
- In all parts except Melee, when the game is canceled and the "NO MATCH" screen is reached, all characters stand up and hit their hands. In Melee, the character only applauds in each "result" box.
- The size difference between the peach and the bowser during the game (left) and the size difference on the no contest screen (right).
- Most characters applaud the winner, but there are some points to note:
- Most of the characters with weapons have weapons when they cheers, but no weapons come out, but Pete (in BRAWL), King Dededes, and Rosalina do not throw away their weapons when they cheer. It is. In "Brawl" and "SSB4", it is characteristic that Ike pierces the sword into the ground in applause (the latter can only be seen during the no contest).
- Jigly Puff is not applauded because his arm is short, but he shakes his neck endlessly. In Smash 64, move the head to the left and right once and stop.
- The ice climber does not applaud and cries while wiping his face. Refer to the screen when the bonus stage failed with an ice climber.
- Mewtwo is just standing with his arms and standing out.
- In Brawl, Didy Kong takes off his hat and looks at the ground with a confused expression while stirring his head, which is a useless pose in the first Donkey Kong Country. SSB4 and Ultimate are normally applauded.
- In BRAWL, Pokemon Trainers break their hats, cover their faces with their hands, hang their heads after the Pokemon stadium game, and the last released Pokemon cheers. In Ultimate, the trainer fights alone, but Pokemon does not appear.
- Orimer is applause without Pikmin. Rosalina's Luma is a similar case.
- Wario applauds, but stops applause every few seconds, opens his mouth and calls the winner.
Trivia [ edit ]
- When Duck Hunt applauds, only the dog applauds. On the other hand, Banjo and Kazooi applauded.
- Samus, Black Sams, and MII Gunner have weapons in their hands, so they try to imitate pop. Rockman personally can reincarnate Mega Buster in normal hands, so this is not the case and applause.
- As an example, peach and booger can be referred (ultimately). During the match, the boxer is much higher than a bee, but it looks below the bee on the screen.