Battle Square which lucky joker 100 slot value.

Battle Square

This is a battle arena. Show me the fighting skills. You're the only one, waiting for a good battle!

Battle Plaza, also known as Battle Arena and Coliseum, is a paragraph of a golden sorcer that appears in Final Fantasy VII. Players choose one character, fight in glove style, defeat eight enemies continuously to earn points, and exchange them for prizes.

Battle Plaza is a fun retreat after joining Kate Sith, and for the first time when a party encounters Dio, her battle is not open to players. After the desert prison, the player will be able to use a buggy. Dio says that if he responds to the cloud, he will give a keystone. After summoning Meteor, when the cloud joins the party again, the battle square has been resumed, and many very valuable prizes are prepared. The cloud can also participate in the special round of the arena.

If you start a battle with Battle Square, you can get a track record "Battle Square" with the resale of the PC version "Final Fantasy VII".

Contents

  • One classification
    • 1. 1 Overview
    • 1. 2 Login
    • 1. 3 Arenalobic
    • 1. 4 Dio Museum
    • 1. 5 Arena
    • 1. 6 Doors to heaven
    • 2. 1 rule
    • 2. 2 enemies
      • 2. 2. 1 Until the baby bronco appears
      • 2. 2 When Baby Bronco appears
      • 2. 2. 3 After acquiring high winds
      • 2. 3. 1 price
      • 3. 1 Final Fantasy VII trial version
      • 3. 2 Final Fantasy Record holders
      • 7. 1 Annotation
      • 7. 2 offerings

      Layout [ ]

      Overview [ ]

      Battlefield is one of the eight zones in the Golden Saucer, fifth to the left from the Golden Sorcer entrance. It can be accessed from all areas. The player enters the battle square from the entrance.

      The battle area is divided into several places. The main is the arena, you can enter and exit the arena during the battle, and spend the other time in Areno Roby. Battle Square has a Dio Museum, an exhibition area beside the lobby. In the back of the lobby, there is a room where prisoners can be trapped and thrown into the chorel prison.

      Entrance [ ]

      The entrance ("Battle Square" in the menu) is the first place in Battle Square and the only way to enter the battle square. There are eight exits that lead to other places other than the amusement park, each called "Battle Square" and is painted in different colors. On both sides of the Battle Square, there is an entrance to the Golden Saucer.

      The stairs covered with purple carpets lead to interesting places in the square. On both sides, there is a purple cloth curtain with a knife and a shield. Under the entrance, a yello w-purple ray rises toward the sky. The door is leading to the lobby of the arena. In the center above the entrance, there is a shield mark with two knives intersected.

      When he first visited a military square in the "Sanctuary of Entertainment", he refers to repair and does not allow players to climb the stairs. After that, when the player returned the recruitment of Kita Sith from the Miracle Square, the clouds entered the hall, noticed that the guards were falling. When the player returns from the desert prison, the man talks about the Guardian's collection displayed in the arena, but he is no longer in two parts, "He is actually waiting in the north." It will not be an event.

      When the player returns, you can find a woman standing near the long stairs here. Talking to her (she only saw the group later in prison), selected "This is an idea", won the eighth round to the arena and talked to her again, and get Sprint Shoes. 。 Victory is counted, for example, for special or simple matches. If she chooses "not interesting", she disappears, including won eight races, and she doesn't receive the device. She assigns a device only once.

      When you enter the lobby, the BP becomes 0, and when you get out of the lobby, you lose the accumulated goggles.

      Arena Lobby [ ]

      Arena Lobby Arena Lobby Lobby Lobby Lobby Lobby Lobby Lobby Lobby Lobby Lobby Lobby Lobby (Arena Lobby) is a space for players to participate in battles and gain war. There is a machine gun on the left and right of the entrance, where you can get prizes by consuming the accumulated BP. Standing in front of the machine gun on the right, there is an explanation from an important person. There are two shelves at the back of the room, where people who work there can apply for the game.

      There is a door to the arena on the back of the center, up the stairs. There is a sign on the door with a skull and "Challenger". On the left and right is a blue curtain with a knife and shield emblem like the entrance. A lilac carpet flows in the center of the room. On the right is a door engraved with the most important Dios Show Room at the Dio Art Museum.

      For the first time, when a player is on the floor, a certain number of infantry lies from the tires, and DIO and security guards detain the player. After that, the player walks to the arena.

      Dio's Museum [ ]

      At the Dio Museum, known as Dio's exhibition hall, you can get out of Areno Roby. There are valuable luggage of DIO. There is a portrait of DIO in the back of the room, and the center is unknown during the game, but there are other sources.

      The player needs to be in the zone, where he receives the baby Bronco to arrest the source. Dio demands the cloud to breathe in the arena, but the player receives such a source. I do not read BP in the battle, but if I win all eight races, Dio will give armor and pen.

      Star Cup (Hoshi Yeah?) Look at the clock of the weekend (Weekend watches on the weekend Weekend watch weekend watch weekend clock weekend watch weekend watch weekend watch weekend watch weekend clock weekend clock weekend clock weekend. Clock weekend watch weekend watch (Propella airplane, PUPERA HIKOUKI?) Laughing seedlings Slayer pot? Mask Chiss (Chisa's Mask?) Dio portrait (Dio painting, DIO GA?) D-type equipment (Diogata equipment, Diogata Sobi?) Balloon (hot ball, hot ball?) Gekle cup (no elephant?) Pumpkin bubbles (calling gourd, gourd?) Pot Kelone (Klein's pot, brewer pot?) Keystone (keystone, kīsutōn?)

      Arena [ ]

      Arena (Arena, Arena? There is an area where the game is played in the center of the venue. The arena is on the stairs, and there is a purple water on a path around it. Arena. In the center of the circular, there is a room called "Gate to Heaven" behind the arena.

      Paul Military Square.

      When he chooses a battle in Battle Square, the player comes to the arena and is distributed by the player running on a play pen and preparing for the battle before the battle is started. In the process of the plot, the player is chased by a robot guard that leads him to the gate of heaven.

      Players cannot send characters into this room, but all exits are programmed in the same way. This suggests that the entrance to the heavens is behind the arena. The arena is located in an unpleasant enclosure, and only through the blur of the arena in a black room.

      Gateway to Heaven [ ]

      Entrance to paradise.

      The door to heaven is a stone room covered with slime behind the arena. In the center is a round hatch engraved with "Gateway to Heaven". The door is operated with a car in the corner. This gate is used when the monster goes to the war, and the chain of the wall is used to stop it.

      This area comes when the cloud and functional parties are captured by Dio. The robot guard catches the prisoner, jumps over the gate and goes to the chorel prison.

      Arena minigame [ ]

      Rules [ ]

      Fight in the military square.

      Fight here and collect battle points. This point can be exchanged for prizes.

      Players pay 10GP per roll. First, the player chooses a party member to fight with, and is then sent to the arena. There is a chance to check how much military funds have accumulated in the fight and choose whether to continue the game or leave. As you continue to fight, you can see the front yard of the slot machine. Players continue to fight until they get out of the game, win all eight games, or defeat them.

      If the player loses, the player will be meaningless. If you leave or win, the player receives a combat point (BP). BP can be exchanged for items (see below) in military square, and can be exchanged for the latest revolutionary tools in the cloud: Omnis Rush BP is reset when leaving the battlefield, so players are all before leaving the battlefield. You have to consume points.

      For example, when a player enters the battlefield, he leaves the place. The HP and MP returned to the value before entering, and the player with the limit breakbar at the absolute value will leave the battlefield at the absolute value, regardless of whether the limit was used during the battle. The status effect before entering the battle area, such as anger and sadness, remains. Since the battle results are not displayed, players do not get skill points or chance points, including the victory in all battles, and enemies who have died in the battle area are not included in investigating new limit breaks.

      The position of the player returns to the moment before entering the battle area, so it cannot study the opponent's opponent's abilities. Even if the experience is studied, it will disappear from the Matter when you return to the background of the battle. However, all used items can disappear from the player's tool box and turn the enemy into an item or steal it.

      Enemies [ ]

      The monsters in the Battle Square change depending on which side the player is in. There are two "pools" of opponents, from which enemies are selected randomly. In one of these pools it is possible to find a large variety of opponents, and in the finishing round, the same enemies are seen every time, for example in group A, and in group V. Some enemies found in the area from the contraction are rather rare and are not safe.

      Enemies on the arena still prepare them stronger than normal enemies, in fact, as a rule, they have twice as many hit points, and their attack and magic attack by 25%.

      In the military square, two enemies are fought most often - Ho-chou and Tonberry. It was thought that in the early stages they could be fought in other areas, but towards the end they cannot be fought in the usual way. It was planned to settle the inevitable enemies, Ho-cho in the ancient forest, and Tybarry in the swirling maze. It is still possible to find his analogue, the Tomberry connoisseur, in the dungeon of the northern cave in the final zone.

      Until Tiny Bronco becomes available [ ]

      Buggy is immediately available.

      Battles Group A Group B
      1st Battle 305: 2x Monodrive 310: 2x Bottom 313: 3x Bottom 325: 1x Guard Hound 326: 2x Guard Hound 327: 1x Grastreak 331: 2x Chusova Tank 333: 3x Grastreak
      2nd Battle 360: 3x Blug 369: 2x Hedgehog Pie 376: 2x Eater 389: 2x Sahagin, 1x Caesar 368: 3x Higher Pie 377: 1x Hole Eater, 2x Herm Pie [Note 1] 388: 3x Caesar 395: 1x Otter Liar
      3rd Battle 396: 2x Klipshay, 1x Dinglou 398: 3x Ghost 399: 2x Ghost, 1x Dinglou 400: 1x Rise 397: 2x Dinglou 401: 3x Dinglou 404: 2x Aerocompt 411: 1x Emerge
      4th match 427: 2x Dance of Blades 436: 1x Moth Killer 444: 2x Brain Capsule 449: 1x Virgilis, 1x Zenen 425: 1x Dance of Blades 428: 3x Dance of Blades 438: 2x Moth Killer 445: 1x Brain Capsule
      5th match 032: 1x Devil's Ride 044: 3x Cryke Karma 049: 3x Rebricon 053: 2x Elf Dunk 033: 2x Custom Sweeper 048: 1x Rebricon, 2x MU 054: 1x Rebricon, 2x Elf Dunk 059: 2x Rebricon
      6th match 472: 2x Madugu 436: 3x Castanet 444: 3x Slider, 1x Ark Dragon 449: 5x Slider 473: 2x Madush, 3x Slider 477: 4x Castan 478: 2x Castanet, 1x Ark Dragon, 1x Slider 484: 4x 064: 2x Norosfero 066: 1x Zemzeret 075: 5x Kapparviel 093: 4x Vihiplag [Note] 2 065: Norothfero 2x, Formula 1x 071: Formula 2x 072: Zemzeret 1x 083: Norothfero 1x, Kappawaik 2x
      Round 8 070: 1X Hell Rider VR2 085: 1X Grandagaran [Note 3] 479: 2X Bungeradrana 102: 1X Harpy 070: 1X Hell Rider VR2 085: 1X Grandagaran [Note 4] 479: 2X Bungeradrana 102: 1X Harpy

      When Tiny Bronco is available [ ]

      Available before passing through the third atmosphere of the vortex maze.

      Battles Group A Group B
      1st Battle 525: 1X Bull Motor 526: 2X Bull Motor 095: 2X Spencer 107: 4X Flapbeat [Note 5 100: 2X Joker 117: 1X Flap Beat 118: 2X Flap Beat 119: 3X Spencer, 1X flapbeat *.(Cover with Spencer A)
      2nd Battle 108: 1X Big Horn 109: 2X Gagi Gandy 110: 2X Big Horn 136: 1X Crown Spear 113: 3X Gazigandi 114: 2X Gazigundy 492: 3X Kiss Needle 494: 1X Search Crown, 1X Banadrana
      3rd Battle 528: 1x Kimara insect 534: 1X Gen tooth 538: 1X Heavy tank 115: 1X Gagandi, 2X Touch Me 529: 1X Touch Me 530: 2x Kimara insect 532: 1X Flower protrusion 536: 1X Heavy tank
      4th match 120: 3X Baglisk 125: 1x Griffin 126: 1X Gore 129: 2X Desert Sahagin 121: 1x Griffin 122: 2X Desert Shagin 127: 2X SKSKI, 1X Griffin 134: 2X Crown Spear
      5th match 124: 3X SKSKI 540: 4X HEG 543: 3X Vile Step 553: 2X JI Spector 542: 2x hegu, 1X sneak step 545: 5X Heg 548: 1X Sneak Step, 3X Heg *)(Heg B is covered with a Buile step)554: 3X Ji Spector
      6th match 144: 2x Bahba with OWL 146: 6x Battery Cover [6] 148: 3X Nibelsky Wolf 150: 2X NEBLISK WOLF, 1X Task Velcher 145: 4X Battery Cover, 1X Baron(Cover with battery cover B, battery cover C)149: 2x Verchai r-Task 155: 3X Valon 144: 2X Barba Veramus [Note 7
      Round 7 569: 4X Black Bat 582: 1X Sound Speed, 2X Cubildan 589: 3X Double Brains 592: 2X Screamer [Note 8], 1X Double Brains 568: Black Bat 3 times 581: Cubildn 3 times 584: Sonic Aid 3 times 596: Cubildna [Note 9] 5 times
      Round 8 558: 1x Gyrophelgo 573: 1X in, 1x Yang 591: 1X Zu 599: 1X Dragon 558: 1x Gyrophelgo 573: 1X in, 1x Yang 591: 1X Zu 599: 1X Dragon

      After acquiring Highwind [ ]

      When the golden plate opens again, you can get it after "Find you today".

      Battles Group A Group B
      1st Battle 604: 3x Razor Weed 606: 2X Jayjujayme, 1x Bizarre Bug 609: 2X FOULANDER 610: 3X Fouderder 613: 2x Garuda 614: 2x Jaejujim, 1X Garuda 617: 3X Garuda 182: 2X Double Hornet
      2nd Battle 179: 1x Ada Mantai 185: 2X CRRA 186: 1X Toon 190: 2X Keltsmelzer 177: 2X Mysterious beetles, 1X tail 180: 1X Under the lizard 187: 1X Tonada 189: 5X Block
      3rd Battle 641: 1X Dolbul 642: 3 Ancentric Dragon 647: 3X Poison frog, 1X jamsenes 650: 2X 8 eyes 636: 1X Dolbul 640: Second Ancient Dragon 645: 2X Poisonous Frog, 1X Jamneshi 651: 2X 8 Eyes
      4h Battle 192: 1x Vlacorados 194: 2x trickley 656: 1x bound, 3x Maldanceser 668: 1x Acrofis 661: 1x trick play, 2x bound fat 201: 2x jump 209: 2x ice golem 212: 1x hippogriff
      5th match 672: 3x shred 692: 2x minteralopoulos 696: 1x magneid 210: 3x jump 673: 2x frozen nail 674: 2x shred, 1x frozen nail 680: 1x leatheropolite 694: 1x one paste, 1x leatheropolite
      6th match 705: 1x stiva 713: 1x Quor, 2x Headbomb 727: 2x Gremlin, 1x Statue 732: 1x Aronite, 2x Fatrollocrawl 700: 3x Head Bobbert 706: 2x Head Bobbert, 1x Zorocarter 711: 3x Haste 712: 2x Quor
      Round 7 701: 1x Marlboro 714: 1x Blue Dragon 721: 1x Gigas 731: 1x Dragon Rider 724: 3x Gremlin 730: 2x Wind Shield 733: 2x Aronite 956: 1x Tonberry
      Round 8 804: 1x Snake 227: 1x Sea Worm 795: 1x HO-CC 765: 1x Ghost 804: 1x Snake 227: 1x Sea Worm 795: 1x HO-CC 765: 1x Ghost

      Battle Points and prizes [ ]

      The player starts with 10 points every time and continues to receive more army points in the second and subsequent games, i. e. when he takes the handicap. The handicap determines how many points he wins, and the handicap he does not win distinguishes the best PSU, but this can only be seen in the end round. If a player wins all matches or decides to drop out of the game during a fight, he is taken from him and they have accumulated BP; glasses do not recharge if the player dies or is in combat. BP accumulates, including if the player uses escape or smoke bomb spells, but if the player uses the combat diet "Escape". The maximum BP that can be earned at the same time is 12. 586.

      The battle blast can be changed to an object in the terminal, but if the player leaves the battle area at any time, his battle glasses will collapse. Prizes can be purchased a certain number of times, with the exception of Omnislash and W Summon Materia, which can only be purchased once.

      Prizes [ ]

      Prices available in the terminal and their prices (unit: BP)
      Price Kroshka Bronco Small Bronco Na-Hibinda
      Drink 80 N/A N/A
      Phoenix Down 160 100 N/A
      Shrapnel 320 N/A N/A
      Ether 640 N/A N/A
      Resources N/A 200 100
      Menmetal Green [Note 10 1280 400 N/A
      Ring of Rage 2560 N/A N/A
      Enemy Food [Note 11 5120 800 250
      Bird Wing N/A 1600 N/A
      S-shaped Mine [Note 12 N/A 3200 N/A
      Right Hand [Note 13 N/A N/A 500
      Reserve Capture 10240 6400 1000
      Regan Green [Note 14 N/A N/A 2000
      Speed ​​Plus 20480 12800 4000
      Stardust N/A N/A 8000
      Champion West [Note 15 40960 25600 16000
      Omnislash [Note 16 N/A 51200 32000
      W Summon [Note 16 N/A N/A 64000

      Handicaps [ ]

      After each game, the player must turn the front yard of the lock. Depending on where you pulled the front yard, the player gets a specific handicap. Some handicaps can avoid them using equipment and minimize their effects. Players get more BP as the bad handcaps and the slower the fighting round. If you win the handicap "All Matter Is Broken" in the eighth round, you will get more than 10, 000 bp. As a result, it is a great thing, despite the risky intentional gathering huge handicap.

      Players have the option to reduce the rotation of the reel by pressing or swapping the button. In this case, the trick is to keep pressing the button or switch, and the rotation of the reel actually stops, but the image on the reel is also hidden. The player wants to pause the vestibular on the handicap until the required board is displayed. When the front yard stops, quickly release the button or switch and press the button or OK. After practicing the timing, the player can pull the trumpet with an appropriate handicap.

      The first tumbul determines the results of all roles after that. When the handicap is displayed once in the roll, only one handicap is displayed in all the subsequent rolls, and another handicap is displayed until the sixth time. If the player fails this composition, the handicap will not appear on the reel, and the player will take out insurance. The flattering is not a "handicap", but if a handicap appears on the reel, the player can immerse yourself in history. Another famous option is when a specific handicap, usually the status is displayed on a roll. This can happen when the player has immunity to this status. For example, players have the ability to potentially get the same result in all rolls without having a slight effect. However, the status handicap does not indicate an important VR.

      In the 7th and 8th games, there are quite a few BPs than before. The amount received as a handicap will increase the magnification as the match progresses, and the last two games higher.

      The number of the horny means that the handicap in this round cannot be achieved in simple game mode.

      Handicap symbol effect Battle point, per round
      2 3 4 5 6 7 8
      Solve magic Magic Materia cannot be used. All data configurations generated by equipping Magic Materia are delayed. 15 28 58 145 445 1755 9425
      Summoned material is broken Summoned material cannot be used. All statistical processing generated by the "Summon Materia" equipped will be delayed. 10 18 37 90 276 1127 6527
      Support material is broken The assist Materia for players is broken. All statistical configurations generated by equipping assist material are delayed. 10 18 37 91 281 1159 6808
      Independent Material Damaged The player's independent material is destroyed. All statistical configurations caused by equipped independent materials are delayed. 11 20 40 99 301 1196 6645
      Team Materia Damaged Command Materia cannot be used. All configurations caused by equipped command matter are delayed. 5 8 17 41 132 633 4983
      All Materials Damaged All player materials are destroyed. All statistical configurations caused by equipped materials are delayed. 15 28 59 149 463 1866 10000
      Accessory Damaged The player's accessories disintegrate, and all effects are nullified. 10 18 35 84 248 953 5083
      Item Command Seal Items cannot be used. 13 23 48 118 355 1368 7201
      Armor Damaged Defense power is reduced. Armor elemental resistance is removed. Materia equipped to armor can be used. Effects are cumulative. 10 17 33 73 194 654 2903
      Weapon Damaged The player's attack power is rapidly reduced. Materia equipped to weapons can be used. Effects are considered cumulative. 15 27 57 140 419 1602 8246
      1/2 Speed The character's speed is halved. Not to be confused with "Slow". This effect stacks. 5 7 11 19 35 77 202
      Minimum Inflicts a small loss on the player. 5 8 16 36 108 453 2940
      I Poisons the player. 4 6 9 16 33 82 257
      Toad Inflicts damage on the player carrying the frog. 6 10 19 44 130 520 3069
      Time x 30 Damage The player takes a loss equal to the time of the battle: the longer the battle, the greater the loss. Continuous play time (hours) * 30 - this is the loss gained. If the calculated loss exceeds the character's current HP, the current HP becomes 1. 9 15 26 54 130 379 1401
      Decrease by 5 The player's level is decreased by 5, effectively decreasing the physical and magical damage to the opponent. 5 8 13 25 58 166 627
      Decrease by 10 The player's level is decreased by 10, effectively decreasing the physical and magical damage to the opponent. 10 16 28 53 118 308 968
      HP 1/2 reduction The player's maximum HP is halved (calculated based on the current [note 17] actual [note 18] maximum value). Current HP is not affected unless the current HP exceeds half of the maximum HP. Small HP is limited to 10 [note 19]. 13 22 40 84 204 591 2119
      1/2MP The player's maximum MP is halved (calculated based on the current [note 20] actual [note 21] maximum value). Current MP is not affected unless the current MP exceeds half of the maximum MP. Low MP sensitivity is limited to 10 [note 22]. 12 20 36 73 173 485 1669
      HP and 1/2 MP The player receives two of the handicaps listed above. 13 22 43 94 244 775 3134
      MP Zero MP is reduced to 0. MP can be restored with item support. 11 19 33 70 171 502 1855
      Yes, there is no handicap! The player does not give a handicap. 7 7 7 7 7 7 7
      HP recovery The player's website recovers only half of the maximum HP. 1 1 1 1 1 1 1

      Strategy [ ]

      Players are encouraged to wear the character's strongest weapons, powerful armor, and ribbon. The ribbon can prevent a state of abnormalities by giving players such as small, frogs, and poisons. In addition, the combination of the enhanced effect Materia and the Yomo Materia can prevent many abnormalities. The effect of the RESIST status cannot be prevented from the status received in the handicap roll. Once the status of RESIST is applied, players cannot remove the status using regular ESUNA spells and healing items.

      You can use the enemy skill material that learned Big Guard (Haste, Barrier, MB Barrier), Magic Hammer (supplement MP), and dragon force (increasing defense). HP Plus, MP Plus, and Rack Plus Materia are also effective (the probability of critical hits increases), and there are also hig h-level list amteria. There should be useful items to make up for it, even if the material is broken or the MP is gone due to obstacles. At the end of the game, elixirs and X-potions can be easily obtained from the W-item duplicate glitch, and can be stolen from the enemy in the northern cave.

      As a more aggressive strategy, it is recommended to use double cuts and slashalls. Upgrading Slash-All to Flash will allow you to defeat most enemies in one turn.

      It is also effective to place a hunter in the back row and use a range material with reduced damage (or character with range weapons). Equipped with a counterattack material and sneak attacks allows you to earn more and stacks by installing multiple counterattacks at the same time.

      Battle does not get EXP, AP, or item drop, so when choosing an armor, give priority to defense over Materia's slots. For example, gigas armlet (plagiarism from Gigas), Adaman Bangle (plagiarism from Adamanchmai), or Zeedleich (plagiarism from the rude), etc., is suitable for Battle Square because it has a high defense despite the small number of slots in the material. I am. Because of the high defense and magic avoidance status, it is a good idea to use MyStile (discovered in the midgull of part 2 or in the northern cave).

      Most status effects are taken over by positive, negative, and subsequent battles. For example, if you play haste or big guard in the first battle, Haste will be effective all over the game. Haste is a convenient way to maintain HP without relying on healing. Despenalty is not carried over to subsequent battles (Slow-Numb, a fellow stats, is carried over).

      If the player encounters Tonberry, the use of Death Power can simply freeze the immortal by using Death Power from the enemy skill Materia.

      If a weapon is destroyed, there is an option to avoid the effect using Goblin Punch in Enema Skill Materia, but this can only be given 75%of the normal attack (but has the ability to hit dangerously). , Players must be careful not to be hit.

      The handy type that occurs the largest BP is the 7th and 8th games, and the type of handicap that occurs the most BP is Magic Matter Break and All Matter Break, so the highest BP is a combination of escape magic support. You can not get it, and you can get a maximum BP combination only with smoked bomb items.

      If the al l-lacky Seven effect is activated in the battle area, after defeating the opponent, it will enter the correct battle in the HP7. 777 state, but the effect of al l-racky Seven will not be activated. Activate with one resume command.

      It is wise to go with an absolute limit counter and a pantomime command to be a big success in Golden Socer. Players have the option to simulate over the limit in each round until the team is broken and the counter is set.

      Again, the effective way to clear the battle square is to apply appropriate materials and compositions: a combination of Magic Counter and Odin. The enemy often launches a first strike, so if the magic counter is a composition, the player can destroy the opponent's round with little act. It is also possible to combine Odin and sneak attack. The independent counter attack material has all the opportunities that still have a tremendous effect, as in the auxiliary material.

      After receiving a high window in Part 2, in the final round, he encounters ghostship enemies with a quarter probability, and has the ability to leave the front line using Goanai's ability. Using L4 suckles or throwing recovery items can simply be released from ghosts. When you change the ghost ship, the original item is highlighted, and the player can hand it to the traveler Calm.

      Special match [ ]

      If a player buys omnis rush and W summon, lets the cloud study omnis rush, and purchase Ultima Weapon, there is an opportunity to play a role in special games where only the cloud can participate. The manager is probably quite strong in fighting the strongest hunter, and will determine if he will take on his role in his fight. A special game is more difficult than a normal battle, and the last attack is considered a prize that can only be acquired once. In this case, all BP can be obtained as expected, but it is not possible to obtain a final attack material. Players are obliged to annihilate all eight opponents.

      If you participate in a special battle several times and win, you will get a meaningless trophy, such as the sign of DIO. If you win the special battle 10 times, you will get tape, but at this time there is a more common way to get it. Players can also participate in regular battles in the military square.

      The prizes change according to the number of victorys:

      Winning number Reward
      1 Finnish tack Matter
      2 sign
      3 Battle diary
      4 Player
      10 ribbon

      If the player's inventory is full of one win, you will not receive a prize and you will not be able to receive a finish attack.

      Otherwise, the player will receive random prizes in future beds:

      bid Reward
      86/256 sign
      86/256 Battle diary
      84/256 Player

      The composition of the opponent is like this:

      Battles enemy
      1 960: Marine worm
      2 961: Ho Chu
      3 962: changing 3
      4 964: Snake
      5 965: Wolf Meister
      6 968: Hippo
      7 972: Maximum Kimaila
      8 973: Grumpy bite, Jamara's armor

      Other appearances [ ]

      Final Fantasy VII demo [ ]

      Basic memo: Demo version of Final Fantasy VII § Fighting Square

      The Fighting Square was found in the demonstration version of the PC version of Final Fantasy VII. The player seems to be a cloud and fights monsters and aims for victory. The enemy who fights in the round suggests that it is the same set as the opponent who can fight in the absolute version that will later reach a high window.

      Final Fantasy Record Keeper [ ]

      Battle Square was the center of events related to battle at the arena.

      This item related to the position of the Final Fantasy Record Keeper requires empty or extension. By expanding, you can help Final Fantasy Wiki.

      Musical themes [ ]

      "Golden Six

      Like the location of the "Golden Ders", in the military square, "Golden Six" (Gold Sother, Gorudo Son? During the battle, "Hurry! (Hurry more!

      Behind the scenes [ ]

      A common mistranslation in Battle Square is when players are asked if they want to continue, they are given the options "Of course!" and "No way!". In the PC version, this is corrected to "Of course!" and "No way!".

      The "fabric" consolation prize is almost meaningless. It is likely to be to monitor how much you participate in the arena battles. The napkins given out as "prizes" could well be a reference to the marketing strategy of the Land of the Rising Sun (China and Taiwan as well). The locals consider advertising to be obscene, so in return, they promote themselves by handing out things that don't mean much. The cover of the napkins in Final Fantasy VII features an advertisement for the Honey Bee Hotel.

      The "D-Like Gear" exhibit at the Dio Museum refers to the episode in Neon Genesis Evangelion where Asuka Langley Soryu fights an angel in magma, and her armor is D-Like.

      Gallery [ ]

      Battle Square before the collaps e-Final Fantasy VII Battle Square before the collaps e-Final Fantasy VII

      Notes [ ]

      Annotations [ ]

      1. ↑ Hedgehog cake B overlaps with Hedgehog cake A.
      2. ↑ Beach plug D overlaps with Beach plug B.
      3. Back to content ↑ Grangalan Jr. overlaps with Grangalan Jr. A, Grangalan overlaps with Grangalan Jr. A, Grangalan Jr.
      4. Back to content ↑ Grangalan Jr. overlaps with Grangalan Jr. A, Grangalan overlaps with Grangalan Jr. A, Grangalan Jr.
      5. ↑ Flap beat B is covered by flap beat A, and flap beat C is covered by flap beat D.
      6. ↑ Battery covers B and C are covered by battery cover A, battery cover D is covered by battery cover B, battery cover E is covered by battery covers A, B, and C, and battery cover F is covered by battery cover C.
      7. ↑ In case this battle occurs, the 7th and 8th battles are selected from Group A's pool.
      8. ↑ Screamer B hides behind Screamer A.
      9. ↑ Cubildun D is covered by Cubildun B, and Cubildun E is covered by Cubildun B and Cubildun C.
      10. Known in diet as "Mimet Greens"↑ [snip].
      11. Popular in diet as "Enemy Lure"↑ [snip].
      12. Known in ration as "S Mine"↑ [sic].
      13. Known in ration as "Right Hand"↑ [sic].
      14. Known in ration as "Reagan Green"↑ [sic].
      15. Known in diet as "Champion Belt"↑ [sic].
      16. ↑ 16. 016. 1 Only once
      17. ↑ If selected more than once, the effect can be multiplied (twice for a unique 1/4, three times for a unique 1/8, etc.).
      18. Go to table of contents ↑ Next, a reduction capped at 9. 999HP. Maximum halved HP can exceed 4. 999.
      19. ↑ If HP is 10 or less, this handicap does not apply).
      20. ↑ If selected more than once, the effect can be multiplied (twice for a unique 1/4, three times for a unique 1/8, etc.).
      21. ↑ After MP is reduced, it is limited to 999. The reduced MP limit can exceed 499.
      22. ↑ If MP is below 10, this handicap does not apply.

      Citations [ ]

      1. ↑ See page 208 of "Final Fantasy VII Anatomy."
      Table of Contents Allusive Artworks Loans Development Cut Content Menu Goods Scripts Rough Scale Translation Differences between Versions Passages Wallpapers
      GameplayFeatures Characters - Locations - Menus - Transportation
      Inventory Accessories - Armor - Objects - Weapons - Overseas Bonus Items
      Mechanics Skills - Combat System - Dating Mechanics - Elements - Limits - Matter - States - Winning Positions
      Matter Team Matter - Independent Matter - Magical Matter - Support Matter - Total Matter
      Minigames Battle Square - Chocobo Fortune Telling - Chocobo Square - Miracle Square
      Enemies Enemies - Enemy Abilities - Enemy Formations
      Other Achievements - Shop
      MediaRelated Releases Final Fantasy VII Collection - Demo - Perfect Guide - PS3 Technical Demo - Final Fantasy VII Inside - Final Fantasy VII Remake
      Music Album Original Soundtrack - Reunion Track - Piano Collection - Chips - Piano Opera - Limited Edition Record - Record (with Remake) - Compilation Vinyl - Bras de Bravo - Bras de Bravo Whath Iena Wind Orchestra - Square Enix Jazz
      Music Topics "Opening ~ Bombing Mission" - "Fear" - "Tifa's Theme" - "Let the Battle Begin! " - "Turks' Theme" - "Fight On!" - The Chase" "Main Theme of Final Fantasy VII" "Farm Boy" "Rufus's Solemn Ritual" "Jenova" "Cosmo Canyon" "The Advent of the Shinobi" "Aerith's Theme" "Birth of the God" - "One-Winged Angel"
      Concert Game Symphony Japan: Final Fantasy VII
      Book Final Fantasy VII Official Strategy Guide ・Final Fantasy VII Ultimania Omega ・Final Fantasy VII 10th Anniversary Ultimania
      Unofficial Famicom version

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      Elim Rim - Journalist, creative writer

      Last modified 28.07.2025

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