A Beginner s Guide to Joker Poker joker poker slot tips.
A Beginner’s Guide to Joker Poker
By learning the rules of the joker poker with regular strategic checks, you can start the game in the best form.
An Introduction to Joker Poker
Like other video pokers, the Joker Poker is considered a variant of the famous game Jax or Better. In this game, the joker remains on the deck and works as a wildcard. In other words, this game is played with 53 cards.
The purpose of the game is very simple, creating the best poker hand as possible and winning according to the strength of the hand. Just bet and press the "Deal" button. Give 5 cards, forget which card and choose which card to fold. Cards you don't have are exchanged and you will be paid as long as you have a winning hand.
As with other video pokers, the principle is to play the role of the largest number of coins. The reason is very common, but it has nothing to do with the Joker Poker strategy. In most video poker games, betting the maximum number of coins will give you a high payout for the royal flash. This basically means that this method clarifies the possibility of a bigger victory.
In the Joker Poker, you will win if there is at least one rule in your hand. There are 11 types of winners in total, and it is very important to fully understand them before choosing a strategy. Here, the roles that are easy to win are ranked from weak to strong.
- Overload or somethin g-there is a loooler or ace pair, and the other three cards do not contribute.
- 2 pair s-Hands with 2 pairs. For example, two foreheads and two jacks.
- Three of a kin d-Hands that have three similar cards, 3, 8, and the other two do not contribute a little.
- Hand where five cards are played alternately, such as straigh t-5, 6, 7, 8, 9. It doesn't make sense to hit the card, and you can use the ace at the beginning and end of the straight.
- Flas h-Heart's 2, 6, 8, J, Q, etc. All cards are hand with the same size.
- Full House is a hand with three cards of the same value in the pair. There is no point in collapsing the card, and there is no need to match.
- FOUR OF A Kin d-Hand with four cards of the same type.
- Straight flas h-Hand combining straight and flash. For example, Spads 3, 4, 5, 6, 7, etc.
- Royal Flus h-Straight Flash, the most valuable card, for example, Heart 10, J, Q, K, A.
- Five of Ackind is a hand that only appears in games with wildcards. This is a hand consisting of five similar cards, for example, five jacks.
The joker poker has a wild card, so the royal flash (natural) is also on the payout table. This is a royal flash that does not use a wildcard and is paid more dividends than a royal flash without a wildcard.
Regarding the strategy of poker using joker, it is important to understand the difference between outside straight and inside straight. Outside straight is a set of cards that can be straight by adding one at the end of the card order. For example, 8, 6, 9, 7, 2 are outside straight. For example, if you replace 2 with 10 high sections or 5 in low section, the hand turns into a street. The inside straight is a straight hand when you replace one middle card. For example, 8, A, 9, 7, 5 are inside straight. For example, replacing A with 6 is straight.
Joker Poker Strategy
Every video poker strategy is basically the same. Look at your card and compare it with the list of all different hands and the effects suitable for each hand.
The most important thing is that you should not fold a joker. However, there are two types of lists to use, depending on whether you have or not. When I read the list, I often come across the expression "x to a", which basically means that there are X cards on the right hand.
If you have a joker, the list will be as follows:
- Pat royal flash (when royal flash is distributed)
- Has 5 cards including joker
- Throw away the fifth piece with 4 pieces
- In the case of an unrolled royal flash with overloading as a high card, it holds four cards.
- Leave a full house
- In the case of a wild royal flash with ace as a high card
- Unless it is A-2-3 or 2-3-4, hold the four pieces into an outside flash.
- Save flash
- 4 pieces with 2 gap straight flash covering A-2-3 and 2-3-4
- Keep 3 in the family
- Straight keep
- Keep 4 or two king or 2 flashes other than it
- With no interval, keep one or two rulers, or with something else, keep 4 to the direct flash.
- 3 keeps in wild meat, no interval, one or two rulers, or something else
- Keep 3 in one gap to make a street flash
- Keep joker and inappropriate 10-J-K or 10-Q-K or J-Q-K.
- Keep joker and A or K
- If there are two vacancies from 3 to street flash
- Keep 4 on the outsider
- Keep 4 in a flash without an old card
- Leave the joker
If you don't have a joker in your hand, follow this list:
- Pat royal flash (when royal flash is distributed)
- Keep 4 to Natural Royal Flash
- Keep 4 from the first look
- Leave a full house
- Save flash
- 4 keep with a straight flash
- Keep 3 Apia
- Straight keep
- Keep 3 with a road or queen natural royal flash
- 2 pair keeps
- 3 keep with ace as an old card with a natural royal flash
- Keep A-A or K-K
- 4 keep on the flash
- Keep 3 to street flash without gaps
- Keep any pair
- Keep 10, J, Q, K without matching
- Keep the street flash from 3 with old card and 2 gaps
- Keep K-A
- Keep 4 on the outsider
- If there are two vacancies from 3 to street flash
- Hold 10-K or J-K or Q-K
- Hold 10-A or J-A or Q-A
- Hold Ace or King
- Hold 10-j or J-Q or 10-Q
- Discard everything
The following are some examples that will help to understand it:
Example 1
Joker, road peak, 5 peaks, Apeak, 7 peaks handed to you.
First of all, you have a joker. As a result, you understand that you actually apply a joker list. This hand has the ability to belong to almost all categories: stretch from 3, Royal flash and flash from 3. If you look at the list, you can see that the highest hand in the list is flash (No. 8).
Example 2
Your hand is Joker, No. 4 Winni, No. 5 Peak, 6 Peak, Lord of the Warms.
And again, I have a joker. You even understand that you already have a win because of the joker (King's pair). But you still have four pieces on the list, and as a result, play with this hand and throw away the worm king.
Example 3
She is abandoned by the opponent: 8 triffs, ace peaks, 6 worms, ace of tambourine, 5 worms.
You don't have a joker, so play on the second list. As the list goes up, the 12th appears in front of you, holds AA or K-K, for example, trade. You are promised to pair your aunt, so if you're lucky, you can form a more powerful hand when replacing the other three cards.
Example 4
8 pounds, earthworm wives, three earthworms, 6 pounds, 10 pounds.
There is no joker here and you are looking at List 2. The top hand is 17, with three straight flashes with high cards and up to two blanks, such as 6, 8, 10, and just 2 blanks (7 and 9). In other words, keep these cards and play these cards to make better hand.
It may take some time to understand these tables, but once you get the tricks, everything will be basic, and if you are lucky, you will soon succeed in poker games using jokers. You can put it in.
Register with MR Play Casino right now and receive a welcome prize, and immediately start playing with a joker poker. < SPAN> There is no joker here, you are looking at List 2. The top hand is 17, with three straight flashes with high cards and up to two blanks, such as 6, 8, 10, and just 2 blanks (7 and 9). In other words, keep these cards and play these cards to make better hand.